THE CONTROLS Note: SHIFT + left click can substitute for a right-click on the mouse. Selecting a BattleTron:
If your BattleTron is selected during your tern, will get a green
selection box during move phases, and a yellow one during attack phases. Enemies
will have a red selection box. Moving a BattleTron Attacking Ending a Turn Examining/Changing Weapons Changing the Viewed Area of the Map Quitting THE OBJECTIVE The player who wins the most rounds wins. THE RULES Players start out every round with a single robot called a BattleTron placed on a random map. Players take turns moving their BattleTrons. There are two phases, the move phase and the attack phase. The move phase comes first, and is followed by the attack phase, and is followed by another move phase, and so on. All the players get one turn for the move phase then all get one turn for the attack phase. At the start of the game, the player who was first in the game setup menu gets the first turn, the one who was second gets the second turn, and so on. The game play uses a round-robin sequence. When the next move phase comes, the sequence of turns starts from the player who had the second turn for the previous two rounds, and ends with the player who took the first turn for the previous two rounds. BattleTrons have the following attributes:
Energy regenerates at a rate of 5 per attack phase. Speed is reduced by movement, but is restored to maximum at the beginning of the movement phase. This maximum represents the speed of your BattleTron. Weapons have the following attributes:
During the move phase, players can only move their BattleTrons, using up their movement points:
No points are lost for turning. The map is made up of ground tiles, and two types of obstacles a solid type, and a destructible type. BattleTrons cannot pass through obstacles, though firing at destructible obstacles with weapons can destroy them. During the attack phase, players can only fire their BattleTrons' weapons. Weapons cannot be fired unless the BattleTron has sufficient energy/ammo. A particular weapon can only be fired once per attack phase. The discharge from the weapon can deviate within the angle of its inaccuracy rating. In addition, a penalty of 5 degrees from the deviation angle is added for every change in a BattleTron's facing after an initial firing of a weapon. This represents the penalty in accuracy resulting in having to aim and hit at more than one target. Weapons can only damage BattleTrons, whose armor is reduced by the weapon's damage rating; and certain blocks of terrain, which are levelled by the blast. There is no damage radius for a weapon hit, i.e. only the obstacle that received the weapon's impact gets damaged. When a BattleTron's armor is damaged to zero, it is destroyed. Other BattleTrons can move and fire through their debris. Random power-ups are scattered on the map. A BattleTron can move over it to get it. The BattleTron gains a random bonus to its attributes. To win a round, a player must have his BattleTron be the only survivor on the map. When this happens, he wins for the round. The next round is set-up, and all the BattleTron get their original attributes (minus damage and power-ups.) The winning BattleTron, however, gains a level. The higher the level, the greater a BattleTron's base attributes are. All BattleTrons start at Level 1. A BattleTron that gets killed go back to Level 1. E-mail for comments, suggestions, obtaining a copy, etc. |
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